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-Joel David Gray-
Game Design
[Technical Artist / Game Experience Designer]
EXAMPLES:
Stylized Day/Night Shader BluePrint
Mobile Gyro Options/ 'Fake' Optimized Reflections
8th Generation Console friendly Player reactive fog.
Landscape Auto Terrain Material Master Shader
Building System, Saving/Loading, Ability to fight and defend your city in real time mechanics.
Gameplay/Scripting for all shown below:
Camera Controls/Function, Flying a Clumsy Bee , Driving a Van into zombies, Combat in giant ruins, fleeing as an escaped experiment, Adventuring into a forest, Trading through Portals, Flirting with a mermaid, Running Gunning parkour in a city you built! And much more!
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